跳转到内容

开发成本最高电子游戏列表

本页使用了标题或全文手工转换
维基百科,自由的百科全书

这是开发成本最高的电子游戏列表,仅列出已公布成本且按通货膨胀调整后总成本为至少5000万美元的电子游戏。

列表

[编辑]
游戏名 发行年 开发商 运行平台 制作费用(百万美元) 营銷费用(百万美元) 总費用(百万美元)
通货膨胀调整前 通货膨胀调整後
原神 2020 米哈游 PC、PS4、Android、IOS 300–900[1] 300–900[1] 353–951
天命 2014 Bungie PS3、PS4、Xbox 360、Xbox One <140[2] <140 500[3][4][5] 644
荒野大镖客:救赎2 2018 Rockstar Games PC、PS4、Stadia、Xbox One 170–240[6] 200–300 370–540 451–655
星际公民 2012 Cloud Imperium Games PC 275+[7] 45+ 320+ 425+
赛博朋克2077 2020 CD Projekt Red PC、PS4、PS5、Xbox One、Xbox Series X、Stadia 174 142 316[8] 355
使命召唤:现代战争2 2009 Infinity Ward PC、PS3、Xbox 360 50[9] 200[9] 250[10] 355
俠盜獵車手V 2013 Rockstar North PC、PS3、PS4、Xbox 360、Xbox One 137[11] 128 265[12] 347
星球大战:旧共和国 2011 BioWare PC 200[13] 200+[3] 271+
光环2 2004 Bungie PC、Xbox、Xbox One 40 80 120 258
莎木II 2001 SEGA-AM2 DC 132[3] 227
漫威復仇者聯盟 2020 晶體動力 PC、PS4、Stadia、Xbox One、PS5、Xbox Series X 170+[14] 200+
死亡空间2 2011 維瑟羅遊戲 PC、PS3、Xbox 360 60[15] 60 120 163
最终幻想VII 1997 史克威尔 PS 40–45[16][17] 40–100[18] 80–145[3] 152–275
古墓丽影:暗影 2018 艺夺蒙特利尔 PC、PS4、Xbox One 75–100[19] 35 110–135 133–164
侠盗猎车手IV 2008 Rockstar North PS3、Xbox 360、PC 100+[20] 142+
無間戰神 2008 硅骑士 Xbox 360 100[3] 142
全面通緝 2010 Realtime Worlds PC、PS4、Xbox One 100[21] 140
马克思佩恩3 2012 Rockstar Games PC、Xbox 360、PS3 105[22] 105[3] 139
荒野大镖客:救赎 2010 Rockstar San Diego PS3、Xbox 360 100[3][23] 140
战地4 2013 EA DICE PC、PS3、PS4、Xbox 360、Xbox One 100 100 131
死侍 2013 High Moon Studios PS3、PS4、Xbox 360、Xbox One、PC 100[3][24] 131
迪士尼无限 2013 艾薇嵐奇軟體、Altron (3DS) 3DS、PC 100[3] 131
古墓丽影 2013 晶體動力 PC、PS3、PS4、Xbox 360、Xbox One 100[3] 131
駭客任務:重裝上陣 2003 Shiny Entertainment NGC、PC、PS2、Xbox 20[25] 67 111
地球異世界 2013 Trion Worlds、Human Head Studios PC、PS3、Xbox 360 80 80[26] 105
巫师3:狂猎 2015 CD Projekt Red PC、Xbox One、PS4 46[27] 35[28] 81 104
潛龍諜影V 幻痛 2015 小島製作 PC、PS3、PS4、Xbox 360、Xbox One 80 80[29] 103
潛龍諜影4 2008 PS3 70[3] 99
质量效应:仙女座 2017 BioWare PC、PS4、Xbox One 76[30] 94
最终幻想XIII 2009 史克威尔·艾尼克斯 PS3、Xbox 360 65[3] 65+ 92+
索尼克和纳克鲁斯 1994 世嘉 MEGA DRIVE 45[31] 45 93
看門狗 2014 育碧蒙特利尔 PC、PS3、PS4、Wii U、Xbox 360、Xbox One 68[3][32] 68+ 88+
莎木 一章 橫須賀 1999 SEGA-AM2 Dreamcast 47–70[33][34] 47–70 86–128
孤岛危机3 2013 Crytek PS3、Xbox 360、PC 66[35][36] 66 86
火線獵殺:未來戰士 2012 育碧 PC、Xbox 360、PS3 65[37] 86
GT赛车5 2010 Polyphony Digital PS3 60[38] 60 84
时空裂痕 2011 Trion Worlds PC 50 10–20 60–70[39] 81–95
戰爭機器:審判 2013 Epic GamesPeople Can Fly Xbox 360 60[40] 78
暴雨殺機 2010 Quantic Dream PS3、PS4 21.8[41][42] 30.4 52.2 73
最终幻想IX 2000 史克威尔 PS 40[43] 40+ 71+
E.T.外星人 1982 雅達利 雅達利2600 22[44] 69
DC 超級英雄 Online 2011 索尼線上娛樂 PC、PS3、PS4、Xbox One 50[45] 50 68
黑色洛城 2011 Team Bondi Switch、Xbox 360、Xbox One、PC 50[46] 50 68
暗黑血统II 2012 Vigil Games PS3、PS4、PC、Wii U、Xbox 360、Xbox One 50[47] 66
超級瑪利歐兄弟3 1988 任天堂情报开发本部 FC 0.8[48] 25[49] 25.8 66
戰爭機器3 2011 Epic Games Xbox 360 48–60[50] 48–60 65–81
半衰期2 2004 Valve PC、PS3、Xbox、Xbox 360 40[51] 40 65
魔兽世界 2004 暴雪娛樂 PC 40[52] 65

已停止开发游戏

[编辑]
耗资超过5000万美元但被取消的项目
游戏名称 开发时间 开发商 平台 总費用(百万美元)
通胀调整前 通胀调整后
光环大型多人在线游戏 2007-2008 全效工作室 PC 90 [53] 127
神鬼寓言:传奇 2016 Lionhead Studios PC、Xbox One 75 [54] 95+
这里是维加斯 2009-2010 Surreal Software PC、PS3、Xbox 360 40-50 [55] 56–70

脚注

[编辑]
  1. ^ 1.0 1.1 Austin Wood. It's taken 4 years and roughly $900 million, but Genshin Impact is a better open-world RPG than ever after update 5.0. GamesRadar+. 2024-09-18 [2024-10-21] (英语). 
  2. ^ Pham, Alex. Bungie-Activision contract. Los Angeles Times. 2012-05-21 [2014-12-02]. (原始内容存档于2020-12-23). 
  3. ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 20 of the Most Expensive Games Ever Made. GameSpot. 2015-05-30 [2021-07-15]. (原始内容存档于2021-07-17). 
  4. ^ Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million". [2015-10-19]. (原始内容存档于2020-11-12). 
  5. ^ Karmali, Luke. Destiny is a $500 Million Gamble for Activision, says Kotick. IGN. 2014-05-06 [2014-09-08]. (原始内容存档于2021-07-17). 
  6. ^ Takahashi, Dean. Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December. VentureBeat. 2018-10-31 [2021-03-01]. (原始内容存档于2018-11-01). 
  7. ^ Cloud Imperium Financials for 2019. cloudimperiumgames.com. [2020-12-24]. (原始内容存档于2021-04-15). 
  8. ^ Sinclair, Brendan. CD Projekt refunded around 30,000 Cyberpunk 2077 copies. Gamesindustry.biz. Gamer Network. 2021-04-22 [2021-04-23]. (原始内容存档于2021-04-22). 
  9. ^ 9.0 9.1 膨れ上がるゲーム制作費:平均は20億円程度. Wired. 2010-01-15 [2021-07-15]. (原始内容存档于2021-07-15). 
  10. ^ Funk, John. How much did MW2 Cost?. The Escapist. 2009-11-19 [2014-10-04]. (原始内容存档于2013-02-04). 
  11. ^ GTA V dev costs over $137 million, says analyst. gamesindustry.biz. 2013-02-01 [2017-01-02]. (原始内容存档于2013-02-04). 
  12. ^ Travers, Alan. GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. GamesIndustry.biz. 2013-02-01 [2013-09-09]. (原始内容存档于2013-02-04). 
  13. ^ Fritz, Ben. Star Wars: The Old Republic — the story behind a galactic gamble. Los Angeles Times. 2012-01-20 [2014-10-04]. (原始内容存档于2014-10-06). 
  14. ^ Square Enix reports $48M loss following release of underperforming Marvel's Avengers. [2020-11-09]. (原始内容存档于2020-11-07). 
  15. ^ Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially. [2018-08-18]. (原始内容存档于2017-10-18). 
  16. ^ Essential 50: Final Fantasy VII. 1UP.com. [2013-04-22]. (原始内容存档于2012-07-21). 
  17. ^ Final Fantasy 7: An oral history. Polygon. 2017-01-09 [2018-02-02]. (原始内容存档于2021-07-04). 
  18. ^ Stanton, Rich. Final Fantasy 7 retrospective. Eurogamer.net. 2013-06-02 [2014-03-20]. (原始内容存档于2021-04-12). 
  19. ^ Dring, Christopher. Eidos Montreal: "We have to try new models for single-player games". Eurogamer#Subsidiaries. Gamer Network. 2018-05-11 [2018-05-12]. (原始内容存档于2018-05-11). 
  20. ^ Androvitch, Mark. GTA IV: Most expensive game ever developed?. Games Industry International. 2008-04-30 [2021-08-05]. (原始内容存档于2010-12-31). 
  21. ^ Stuart, Keith. Realtime Worlds: an inside story. theguardian.com. Guardian Media Group. 2010-08-27 [2015-09-29]. (原始内容存档于2015-04-07). 
  22. ^ Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts. www.gametrailers.com. 2012-06-15 [2021-07-15]. (原始内容存档于2015-08-06). 
  23. ^ Schiesel, Seth. Video Game Review - 'Red Dead Redemption' Brings Old West to Life. The New York Times. 2010-05-16 [2014-09-04]. (原始内容存档于2014-02-28). 
  24. ^ 20 of the Most Expensive Games Ever Made. GameSpot. [2016-06-08]. (原始内容存档于2020-07-29). 
  25. ^ Pham, Alex. 'Enter the Matrix': An alignment of the digital planets. Chicago Tribune. 2003-05-16 [2016-06-16]. (原始内容存档于2018-06-18). 
  26. ^ Bercovici, Jeff. With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames. Forbes. 2012-11-26 [2016-04-19]. (原始内容存档于2014-10-07). 
  27. ^ CD PROJEKT Group – first half of 2015. [2021-07-15]. (原始内容存档于2015-11-29). 
  28. ^ The Witcher 3 sells 6m copies in six weeks. [2015-08-26]. (原始内容存档于2015-08-26). 
  29. ^ Yin-Poole, Wesley. New article on Konami paints a bleak picture. Eurogamer. Gamer Network. 2015-08-03 [2015-08-03]. (原始内容存档于2020-12-31). 
  30. ^ Kent, Gordon. Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits. 2017-03-01 [2018-09-22]. (原始内容存档于2018-06-20). 
  31. ^ Kronke, David. It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing. Los Angeles Times. 1994-10-15 [2020-05-26]. (原始内容存档于2015-09-18). 
  32. ^ Mosca, Marco. Watch Dogs, le très gros budget d'Ubisoft. Challenges. 2013-06-18 [2014-03-20]. (原始内容存档于2016-05-14). 
  33. ^ Sheffield, Brandon. GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'. Gamasutra.com. 2011-03-02 [2014-03-18]. (原始内容存档于2018-01-24). 
  34. ^ Robinson, Martin. Yu Suzuki wants $10 million to make a truly open world Shenmue 3. 2015-06-22 [2021-07-15]. (原始内容存档于2015-06-23). 
  35. ^ Nutt, Christian. What's holding back Crysis 3?. Gamasutra. 2013-03-01 [2015-07-19]. (原始内容存档于2015-07-22). 
  36. ^ Charles Onyett. GC 2008: Crysis Cost 22 Million to Make. [2021-07-15]. (原始内容存档于2013-07-08). 
  37. ^ Ubisoft discusses next-generation game budgets. Eurogamer.net. 2012-05-16 [2018-12-27]. (原始内容存档于2021-08-29). 
  38. ^ Remo, Chris. Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million. Gamasutra.com. 2009-11-05 [2014-03-18]. (原始内容存档于2018-01-18). 
  39. ^ How Much Does It Cost To Make A Big Video Game?. Kotaku. [2014-10-04]. (原始内容存档于2017-12-16). 
  40. ^ Gaming. Variety. [2021-07-15]. (原始内容存档于2018-05-27). 
  41. ^ Purchese, Robert. Heavy Rain cost €16.7 million to make and made Sony "more than €100 million". Eurogamer.net. 2013-04-19 [2014-03-18]. (原始内容存档于2013-07-03). 
  42. ^ Heavy Rain cost $52 million but made $130 million, you do the math. Engadget. [2021-07-15]. (原始内容存档于2019-06-11). 
  43. ^ Alder, Davon. Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi. squarehaven.com. 2000-07-29 [2016-04-01]. (原始内容存档于2018-04-18). 
  44. ^ Phipps, Keith. Howard Scott Warshaw. A.V. Club. 2005-02-02 [2016-06-16]. (原始内容存档于2015-09-19). 
  45. ^ Pham, Alex. DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'. Hero Complex – movies, comics, pop culture – Los Angeles Times. 2011-01-11 [2016-07-05]. (原始内容存档于2018-10-21). 
  46. ^ Geoghegan, Kev. Will L.A. Noire change the game for actors?. BBC News. 2011-05-27 [2021-08-05]. (原始内容存档于2018-01-07). 
  47. ^ Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says. [2021-07-15]. (原始内容存档于2014-09-22). 
  48. ^ Casey Corr, O. Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy. Seattle Times. 1990-12-16 [2018-06-27]. (原始内容存档于2018-06-28). 
  49. ^ Nintendo fuels "Mario Mania" with "Super Mario Bros. 3". The Indianapolis Star. 1990-04-09: 22 [2021-02-20]. (原始内容存档于2021-07-17). 
  50. ^ Brian Crecente. The four lives of Epic Games. Polygon. [2018-03-27]. (原始内容存档于2016-05-04). By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make. 
  51. ^ Half-Life 2: $40 million in, still Steaming forward. Eurogamer. 2004-03-22 [2016-06-16]. (原始内容存档于2020-05-22). 
  52. ^ MMO Budget Busters. MMOHuts. 2010-05-10 [2016-02-02]. (原始内容存档于2014-12-31). 
  53. ^ Plunkett, Luke. Why The Halo MMO Was Cancelled. Kotaku. 2010-04-13 [2016-04-12]. (原始内容存档于2018-06-19). 
  54. ^ Frank, Allegra. Report: Fable Legends was a $75M project 'nobody' wanted to work on. Polygon. 2016-05-12 [2016-06-07]. (原始内容存档于2021-07-16). 
  55. ^ Zelfden, N. Van. What's Killing the Video-Game Business?. Slate. 2009-02-16 [2015-08-26]. ISSN 1091-2339. (原始内容存档于2018-07-07). 

相关项目

[编辑]